Inputmapper Ps4 Download

Inputmapper Ps4 Download Rating: 4,5/5 8264reviews

Just picked up a DS4 controller (DualShock 4) for playing GTAV with, after discovering that the game plays much better with my old DS3. To get started, head on over to the InputMapper website, and download the latest version. From here, simply run the installer, and agree to the terms and conditions.

Inputmapper Ps4 Download

Back when Sony first announced that the, PC gamers across the internet cheered in unison. Unfortunately, it’s not exactly the plug-and-play solution we had hoped for. While it’s true that the PS4’s controller is recognized by Windows (and OS X) right out of the box, existing games don’t automatically work with the gamepad. Thankfully, there is an application available that maps the DualShock 4’s controls directly to Microsoft’s XInput API — effectively tricking games into thinking you’re using an Xbox 360 controller.

To get started, head on over to the InputMapper website, and. From here, simply run the installer, and agree to the terms and conditions. Once everything is finished, connect your to your PC over USB or Bluetooth. Keep in mind, the USB method is much more reliable. The wireless connection method is infamously flakey on PC, and it seems to depend heavily on your chipset and drivers.

If you’re having issues, default to the USB connection, and close out all other applications. Next, launch the InputMapper app. At this point, the DualShock 4 should be recognized in the application, and it should function identically to an controller in most cases. However, some oddball games have some compatibility issues. You might need to go into the settings, and toggle the checkbox labeled “Use Exclusive Mode.” Otherwise, the standard controller functions are completely operational.

If you’d like to customize your experience a bit, you can go into the Profiles pane, and you’ll be brought to a window filled with buttons and sliders. Here, you’ll be able to change the color of the light bar, remap your buttons, tweak the rumble settings, and even set-up custom macros. Keep in mind, this is still a work in progress. As it stands, you still need to launch the program every time you want to play a game. It’s a bit of a hassle, but that’s a relatively minor issue, since you can set it to launch minimized whenever Windows boots up.

It’s also worth noting that this app is designed to mimic the Xbox 360 controller, so the button graphics in-game will show as A and B instead of X and O. If you’re looking for seamless integration, you need to either use a, or wait for more to ship with native DS4 support. I had logitech rumblepad 2 wireless for a long time till it broke down. Then i tought i will buy xbox 360 wireless for PC just so i dont need to mess with the files every time i want to play a game. I have had the xbox360 gamepad for a year by now and i have not played with it over 20 minutes. I just hate the layout of the left side. Especially the left joystick thats to top of the gamepad and then reaching the buttons LT and LB you hand need to be transforme to a freaky alien:D i still wont go with the ps4 dualshock 4 cause you still need to use usb cable and secondary programs that will or not make your buttons work like they are ment to be. Windows Trust 3 Fr Isotope.

I dont have a console and i will never buy one. I have 3 reasones for that. 1st is that you need to pay for online gaming for you existing internet connection.

2nd is that the console comes out with crap hardware and you cant upgrade it and the console is out for 10 years. 3rd is that the games cost 2 times the price then on PC and wont even run stable 60 fps on FHD. Who’s “beating around the bush?” I thought I was rather succinct in my statement that Sony, through its wholly-owned subsidiaries, does PLENTY of game development. Name another dev who did 8 games in 2010. JS alone averages 4 games a year. And that’s not even counting Team ICO, who is also a wholly-owned subsidiary. The whole contention concerns your statement that, in essence, very little Sony money finds its way to developers.

That’s entirely false. Bloodborne is a prime example. Never would have been made without Sony money. Sony had skin in the development of both Demon’s Souls and Bloodborne.

As they did in the dev of both of Team ICO’s classics, Ico and Shadow of the Colossus. I guess you’re just one of those people who a) never looks at game credits b) never admits to being wrong. I guess you are one of those people who like to troll and make arguments that are completely beside the point.

Beside not being able to comprehend what inhouse development means thus continuing to ignore that fact that I am only talking about inhouse development, you also seem to think that Sony has a hand in more games than any other studio, which is simply laughable OP: Another way is that if sony made a bunch of money selling extra ps4 controllers to PC players theres a good chance a bunch of that will be used in developing ps4 games. My post: Sony does very very little in house development, in fact, I’d be surprised if a single cent made its way to developers. Still a factual statement, unless you propose that a considerable amount of sales of PS4 controllers marketed to PC gamers would be earmarked for in house development. If your pc doesn’t have a trackpad, simply install the driver for that controller type, bam.